Protospiel

I love Protospiel events. They are a great way to get new game designs in front of play testers, designers, and publishers and really get some great feedback. They're the perfect place to find out not only what needs to be improved, but how to improve it. It was after Protospiel Michigan this year that we had an epiphany about Guild Quest and began turning into the great co-op game that it is now.

Protospiel Milwaukee this year introduced me to Marcin Zarycki and his area control game Landed. I knew right away that it was something that was going to press all the right buttons for me. I'm really excited to be able to publish Landed early next year and everyone I have introduced the game to has fallen in love with it.

This month we'll be taking a few things to Protospiel Madison looking for feedback on where they need to go to be publish-ready. I'm excited to be taking two new games from indie designers as well as copies of Guild Quest and Landed to get some eyes on those projects. Meeting new designers, making new connections, and getting valuable feedback make these Protospiel events priceless experiences.